Art Direction, UI·UX Design, Motion Design, Digital Storytelling
CATEGORY
editorial,print,ar,web
An editorial media and annual print magazine for Ubisoft.
A slow-content platform on the culture of video games, in web and collectible print.
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Art direction of Ubisoft's editorial media, where the company steps back to look at its craft and its culture. A slow-content approach, built to be read rather than scrolled.
The cover carries an augmented-reality lens, built over an illustration by Rune Fisker. Point a phone at it and the artwork comes to life.
A bridge between print and digital, where a printed cover becomes the entry point into an animated, interactive scene.
The Stories website extends the magazine online, with a living homepage that shifts and recomposes around the topics of the moment.
A reading experience built for depth. Typography, pacing, and layout set up to hold attention on long, considered pieces.
Each issue is built with illustrators, photographers, and artists, among them Rune Fisker, Simon Bournel-Bosson, Fortifem, Groduk & Boucar, Maxime Mouysset, and Thomas Chéné, giving every story its own voice.